Oliver Abate Oliver Abate

Coup d'État

Mastermind the members of the Royal Court and surrounding Kingdom to architect the overthrow of the king!

Read More
Oliver Abate Oliver Abate

Root Cause

Keep your airship afloat long enough to reach your destination.

The bar at the bottom shows your distance, and the bar at the side shows your height.

Read More
Oliver Abate Oliver Abate

Theseus: Return to the Labrynth

Your quest is to weave your thread throughout the entire labyrinth.

You have 5 nights to do so.

Every night, the unmapped parts of the labyrinth will rearrange.

Leave each night when you are ready.

If the Minotaur catches you with spool in hand, your thread that night is lost.

Be careful.

Read More
Oliver Abate Oliver Abate

The Day After (the Apocalypse)

That end of the world party last night was a banger, but you don't remember any of it. Retrace your steps by hopping into the memories of partygoers who wiped out to figure out what happened last night and where the hell your airpod went.

A game created for the PIG Squad Summer Game Jam in July. The themes were "Narrative" and "Doomsday".

Read More
Oliver Abate Oliver Abate

Handshake Simulator

A small weird thing to test some limb physics. Shake the hand.

Built in Unity to test the mech arm physics system that I was building.

Read More
Oliver Abate Oliver Abate

Trapsense

The first game that I properly finished and released into the world. I learned a great deal about the entire development pipeline from making Trapsense.

Read More
Oliver Abate Oliver Abate

Alchemelee

Alchemelee was developed in a few short months by Skyglow Games, a team that I created and led. I learned a lot technically from creating Alchemelee, and I learned a lot about collaborating and coordinating a diverse team of creative people.

https://store.steampowered.com/app/1206590/Alchemelee/

The code is in a private Gitlab repo, available on request.

Read More